2.0.1 (Coffee and Soda): *Fizzin' the game up*
Lightshow RUSH! Recoded » Devlog
2.0.1 (Coffee and Soda): *Fizzin' the game up*
- I manually converted (painfully) all of Lightshow RUSH!'s code to SB2 to convert it to SW2 to add Wii support, realised the highest version Wii supports is AS2, Scratch was AS3. Nice.
- Added an actual error handler when errors occur.
- Fixed the Random Score event in the R A N D O M ball, previously halved ball speed.
- Fixed bug where intro wasn't detached from the green play button, fixed it (it means that you can detach it, of course the intro still plays when its on the green flag, it's just that it broadcasts it)
- Added seizure warning. (Intro moment)
Files
Lightshow RUSH! Recoded 2.0.1 Windows (32-bit & 64-bit 114 MB
85 days ago
Lightshow RUSH! Recoded 2.0.1 Windows ARM 117 MB
85 days ago
Lightshow RUSH! Recoded 2.0.1 MacOS 31 MB
85 days ago
Lightshow RUSH! Recoded 2.0.1 Linux (64-bit) 117 MB
85 days ago
Lightshow RUSH! Recoded 2.0.1 Linux ARM (64-bit) 117 MB
85 days ago
Lightshow RUSH! Recoded 2.0.1 Linux ARM (32-bit) 106 MB
85 days ago
Get Lightshow RUSH! Recoded
Lightshow RUSH! Recoded
Rack up your score, play mini-games, and discover secrets.
Status | In development |
Author | ErrorOliver |
Genre | Strategy |
Tags | Clicker, Exploration |
More posts
- First post93 days ago
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